Abstract
Gamification, or the use of game design elements for non-game contexts, has been gaining popularity in the field of education technology practice and research. It uses game mechanics such as rewards, levels and challenges to motivate and engage learners and make learning more interactive and enjoyable. The application of Artificial Intelligence (AI) into gamification has the potential to create autonomous, adaptive and personalised teaching, learning and assessment experiences to further empower learners and educators. Consequently, this study seeks to extend the conceptual basis of the term ‘AI-enabled Gamification’ and explore the methodological approaches to designing, developing and evaluating AI-enabled gamification for digital education. This is achieved through a mixed methods approach that draws on theories and findings from the fields of social sciences, educational technology, gamification, computer science, and human-computer interaction. In particular, the presented research, which is a work-in-progress, focuses on the design and development of a web application for Primary Mathematics, which is underpinned by an AI-enabled gamification approach. This is evaluated through its capacity to act as an enabler for learners’ motivation, engagement and academic achievement. The research uses data from various sources, including students, educators, game designers, and AI scientists. The results have the potential to contribute to the fields of gamification and AI in education and provide a foundation for future academic studies.
Presenters
Stephen BezzinaResearch Support Officer, Department of Artificial Intelligence, University of Malta, Attard, Malta
Details
Presentation Type
Theme
2023 Special Focus—Smart Education 4.0 Empowering Learners and Educators
KEYWORDS
Gamification, Artificial Intelligence, Digital Education
Digital Media
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