Abstract
Gamification in education incorporates elements of a trauma-informed teaching such as safety, empowerment, and choice, providing intrinsic motivation for learning. While evidence of using gamification to promote learning in education has grown in the last decade, its discussion as an application of trauma-informed teaching has received limited attention. This paper discusses the potential for gamification to be utilized as a trauma-informed approach through an analysis of the literature and feedback from learners experiencing gamification in a nursing leadership course.
Presenters
Jeffrey JonesEducational Technology Specialist, Teaching and Learning Center, Oregon Health & Science University, Oregon, United States Michael Coriasco
Instructor, School of Nursing, Oregon Health and Science University, United States
Details
Presentation Type
Theme
Designing Social Transformations
KEYWORDS
Gamification, Avatars, Online Learning, Nurse Education, Trauma-Informed Approach, DEI