This paper is a part of a PhD thesis considering the methodology of gamification applied in interaction design; using this methodology to engage student participation and develop a collective game. Our study object is a personal project called Halag, an education platform to learn tools about game develop. In this paper, we present how the Design Thinking methodology helps us to focus on the discovery process and find new elements that our users were involved and guide us to develop our project. Then, we present an overview about how is the relevant included the users in our creative process in their point of view, listen, hear, and feel the real perspective about who will going to use our project, not only on the first step that research phase, but also during all the design process. We start the platform based in a traditional school and get the main components of learn methods and adapt that on the Halag, like a digital school with game design theme. After including our users in those projects, we find new opportunities to add more value in our platform, not only a way to search methods to learn and develop a game, but also, how to include interaction and socialization in the platform. It is not only focused on the fun and playful aspects of the game design, but also the human interaction that is an important aspect in game field research.
Student, Postgraduation, Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS), Brazil
Design Thinking, Interaction Design, User Centered Design, Gamification, Interface